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PC Gamer (Italian) 32
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PC Gamer IT CD 32 1-2.iso
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XCOM
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data1.cab
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Support_Files
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GameSettings.ini
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INI File
|
1998-04-06
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15KB
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1,063 lines
;********************************************************************
;
; Filename: GameSettings.ini
;
; Date: 980402
;
; Edit this file at your own risk! The numbers and values
; represented in this ini file affect game play and other
; important game mechanics. Results can be unpredictable
; if they are tampered with.
;
;--------------------------------------------------------------------
; COPYRIGHT (c) 1998 MICROPROSE SOFTWARE
;********************************************************************
;------------------------------------------------------------------------
;
; Economics settings based on difficulty
;
;------------------------------------------------------------------------
[Beginner]
StartingTreasury=5000000
ExchangeRate=270
[Experienced]
StartingTreasury=4500000
ExchangeRate=200
[Veteran]
StartingTreasury=3500000
ExchangeRate=150
[Genius]
StartingTreasury=3000000
ExchangeRate=100
[Superhuman]
StartingTreasury=2500000
ExchangeRate=70
;------------------------------------------------------------------------
;
; Beam Weapon Attributes
;
; Penalties are reduced by three powers of ten (1000=1)
;
;------------------------------------------------------------------------
[GatlingLaser]
Side=XCOM
WeaponClass=1
Cost=250
ProdTime=500
Size=10
Range=3
Damage=25 ;15
EnergyCost=8 ;1
HitPoints=25
RepairRate=1
RateOfFire=6
Speed=2500 ; meters per second
RechargeRate=1
Penalty=1
Materials=1
SellPrice=1
TechRequired=34
TechRequired2=-1
TechItem=34
[HeavyLaser]
Side=XCOM
WeaponClass=1
Cost=275
ProdTime=700
Size=12
Range=2
Damage=65 ;55
EnergyCost=37 ;4
HitPoints=30
RepairRate=1
RateOfFire=1
Speed=1500 ; meters per second
RechargeRate=1
Penalty=1
Materials=1
SellPrice=1
TechRequired=37
TechRequired2=-1
TechItem=37
[LaserCannon]
Side=XCOM
WeaponClass=1
Cost=182
ProdTime=0
Size=7
Range=4
Damage=30
EnergyCost=10
HitPoints=20
RepairRate=1
RateOfFire=2
Speed=2000 ; meters per second
RechargeRate=1
Materials=1
SellPrice=1
TechRequired=-1
TechRequired2=-1
TechItem=-1
[PlasmaCannon]
Side=ALIEN
WeaponClass=4
Cost=190
ProdTime=750
Size=7
Range=5
Damage=32
EnergyCost=9 ;1
HitPoints=25
RepairRate=1
RateOfFire=2
Speed=2000 ; meters per second
RechargeRate=1
Materials=1
SellPrice=1
TechRequired=48
TechRequired2=-1
TechItem=48
[PsiBlaster]
Side=ALIEN
WeaponClass=2
Cost=325
ProdTime=1500
Size=10
Range=2
Damage=0
EnergyCost=450 ;10
HitPoints=45
RepairRate=1
RateOfFire=1
Speed=1000 ; meters per second
RechargeRate=3
Materials=1
SellPrice=1
TechRequired=50
TechRequired2=-1
TechItem=50
;------------------------------------------------------------------------
;
; Missile Launcher Attributes
;
;------------------------------------------------------------------------
[EleriumTorpedoLauncher]
Side=ALIEN
Cost=160
ProdTime=300
Size=3
AmmoType=1
Rounds=4
HitPoints=25
RateOfFire=1
RepairRate=1
Materials=1
SellPrice=1
TechRequired=28
TechRequired2=-1
TechItem=28
[ParallaxTorpedoLauncher]
Side=ALIEN
Cost=160
ProdTime=300
Size=5
AmmoType=1
Rounds=3
HitPoints=25
RateOfFire=3
RepairRate=1
Materials=1
SellPrice=1
TechRequired=44
TechRequired2=-1
TechItem=44
[XWinderMissileLauncher]
Side=XCOM
Cost=16
ProdTime=0
Size=3
AmmoType=1
Rounds=5
HitPoints=2
RateOfFire=4
RepairRate=1
Materials=1
SellPrice=1
TechRequired=-1
TechRequired2=-1
TechItem=-1
;------------------------------------------------------------------------
;
; Missile Attributes
;
;------------------------------------------------------------------------
[EleriumTorpedo]
Side=ALIEN
WeaponClass=3
ProdTime=200
Cost=10
Size=1
Speed=1100 ;750
Range=1
Duration=1
ProximityDamage=250 ;50
ImpactDamage=400 ;100
HitPoints=1
RepairRate=1
Penalty=-84
Materials=1
SellPrice=1
TechRequired=28
TechRequired2=-1
TechItem=28
[ParallaxTorpedo]
Side=ALIEN
WeaponClass=3
ProdTime=600
Cost=17
Size=3
Speed=1800 ;850
Range=1
Duration=1
ProximityDamage=250 ;50
ImpactDamage=400 ;100
HitPoints=1
RepairRate=1
Penalty=-167
Materials=1
SellPrice=1
TechRequired=44
TechRequired2=-1
TechItem=44
[XWinderMissile]
Side=ALIEN
WeaponClass=3
ProdTime=0
Cost=9
Size=1
Speed=900 ;850
Range=1
Duration=1
ProximityDamage=200 ;50
ImpactDamage=300 ;100
HitPoints=1
RepairRate=1
Penalty=-84
Materials=1
SellPrice=1
TechRequired=-1
TechRequired2=-1
TechItem=-1
;------------------------------------------------------------------------
;
; Equipment Attributes
;
; Penalties are reduced by three powers of ten (1000=1)
; Prodtime is a multiple of 1000 actualProd = ProdTime*1000
;
;------------------------------------------------------------------------
[ArmorType1]
Side=XCOM
ProdTime=0
Cost=25
Size=2
EnergyCost=1
RechargeRate=1
HitPoints=250
RepairRate=1
Range=1
Materials=1
SellPrice=1
Special=0
TechRequired=-1
TechRequired2=-1
TechItem=-1
[EngineType1]
Side=XCOM
ProdTime=0
Cost=80
Size=15
EnergyCost=1
RechargeRate=1
HitPoints=100
RepairRate=1
Penalty=1
Range=1
Materials=1
SellPrice=1
TechRequired=-1
TechRequired2=-1
TechItem=-1
Special=75 ;100 ; Thrust - Kilo. Newtons (1000*kg*m) / (s*s)
[SensorTargetingSystem1]
Side=XCOM
ProdTime=0
Cost=65
Size=2
EnergyCost=1
RechargeRate=1
HitPoints=60
RepairRate=1
Penalty=1
Range=1
Materials=1
SellPrice=1
TechRequired=-1
TechRequired2=-1
TechItem=-1
;
; Emissions Targeting
;
[SensorTargetingSystem2]
Side=XCOM
ProdTime=650
Cost=85
Size=2
EnergyCost=1
RechargeRate=1
HitPoints=75
RepairRate=1
Penalty=1
Range=1
Materials=1
SellPrice=1
TechRequired=29
TechRequired2=-1
TechItem=29
;
; AATS
;
[SensorTargetingSystem3]
Side=XCOM
ProdTime=750
Cost=100
Size=3
EnergyCost=1
RechargeRate=1
HitPoints=90
RepairRate=1
Penalty=1
Range=1
Materials=1
SellPrice=1
TechRequired=1
TechRequired2=-1
TechItem=1
[ShieldType1]
Side=XCOM
ProdTime=0
Cost=75
Size=2
EnergyCost=1
RechargeRate=1
HitPoints=50
RepairRate=1
Range=1
Materials=1
SellPrice=1
Special=300
TechRequired=-1
TechRequired2=-1
TechItem=-1
[VectorControlThrusters]
Side=ALIEN
ProdTime=450
Cost=55
Size=2
EnergyCost=1
RechargeRate=1
HitPoints=150
RepairRate=1
Penalty=1
Range=1
Materials=1
SellPrice=1
TechRequired=73
TechRequired2=-1
TechItem=73
Special=100 ; Thrust - Kilo. Newtons (1000*kg*m) / (s*s)
[SensorProbe]
Side=XCOM
ProdTime=0
Cost=65
Size=10
EnergyCost=1
RechargeRate=1
HitPoints=100
RepairRate=1
Penalty=1
Range=1
Materials=1
SellPrice=1
TechRequired=-1
TechRequired2=-1
TechItem=-1
;------------------------------------------------------------------------
;
; Base modules
;
; SizeClass = 0(small), 1(medium), 2(large), 3(special)
; Maintenance = n - Not multiplied by 1000 because some values do not
; fall on 1000 boundaries.
; Cost = multiple of 1000
;
;------------------------------------------------------------------------
[M_XCOMCargo]
Cost = 150
ProdTime = 10
Side=XCOM
SizeClass=1
Maintenance=5000
HitPoints=300
TechRequired=-1
TechRequired2=-1
[M_XCOMCentralHub]
Side=XCOM
Cost = 1500
ProdTime = 0
SizeClass=3
Maintenance=0
HitPoints=3000
TechRequired=-1
TechRequired2=-1
; Standard Downlink
[M_XCOMDownlinkType1]
Side=XCOM
Cost = 600
ProdTime = 22 ;26
SizeClass=1
Maintenance=20000
HitPoints=300
TechRequired=-1
TechRequired2=-1
[M_XCOMHangar]
Side=XCOM
Cost = 200
ProdTime = 25
SizeClass=2
Maintenance=25000
HitPoints=400
TechRequired=-1
TechRequired2=-1
[M_XCOMPersonnel]
Side=XCOM
Cost = 400
ProdTime = 16
SizeClass=1
Maintenance=10000
HitPoints=200
TechRequired=-1
TechRequired2=-1
; Standard
[M_XCOMSensorType1]
Side=XCOM
Cost = 500
ProdTime = 12
SizeClass=1
Maintenance=10000
HitPoints=400
TechRequired=-1
TechRequired2=-1
; Emissions
[M_XCOMSensorType2]
Side=XCOM
Cost = 800
ProdTime = 18 ;25
SizeClass=1
Maintenance=15000
HitPoints=450
TechRequired=29
TechRequired2=-1
; AATS Sensors
[M_XCOMSensorType3]
Side=XCOM
Cost = 1400
ProdTime = 26
SizeClass=1
Maintenance=30000
HitPoints=500
TechRequired=1
TechRequired2=-1
; Deflector
[M_XCOMShieldGeneratorType1]
Side=XCOM
Cost = 900
ProdTime = 18 ;27
SizeClass=1
Maintenance=10000
HitPoints=400
TechRequired=-1
TechRequired2=-1
;------------------------------------------------------------------------
;
; Basic ship hulls
;
;------------------------------------------------------------------------
[Ship_IntType1]
Side=XCOM
ProdTime=0
Cost=400
Materials=
SellPrice=
StockCost=
MaintCost=12 ; in thousands!
StockManufactureTime=
TechRequired=-1
TechRequired2=-1
MaxBeamWeapons=2
MaxMissileWeapons=2
SpecialSystemMounts=2
HitPoints=100
CargoCapacity=
Restrictions=
RollRate=200 ; Flight Model values (Human ships only)
YawRate=100
PitchRate=100
AngularDamp=2 ; Angular Velocity dampening ( 0:tight - 10:loose )
LockSpeed=1000 ; Speed at which pitch and yaw rates are zero
MaxSpeed=600 ; Maximum speed this hull can travel
[Ship_AlienType1]
Side=ALIEN
ProdTime=
Cost=
Materials=
SellPrice=
StockCost=
StockManufactureTime=
TechRequired=
MaxBeamWeapons=3
MaxMissileWeapons=2
SpecialSystemMounts=2
HitPoints=150
CargoCapacity=
Restrictions=
[RankAdvancementBeginner]
Rookie=0
Ensign=1
Lieutenant=25
LtCommander=55
Commander=95
[RankAdvancementExperienced]
Rookie=0
Ensign=2
Lieutenant=35
LtCommander=70
Commander=130
[RankAdvancementVeteran]
Rookie=0
Ensign=2
Lieutenant=45
LtCommander=85
Commander=155
[RankAdvancementGenius]
Rookie=0
Ensign=3
Lieutenant=55
LtCommander=100
Commander=190
[RankAdvancementSuperhuman]
Rookie=0
Ensign=4
Lieutenant=65
LtCommander=120
Commander=220
;------------------------------------------------------------------------
;
; Realtime vars
;
;------------------------------------------------------------------------
[BeamRechargeRate]
A=0
B=7 ;2
C=10 ;4
D=15 ;6
E=22 ;8
[ShieldRechargeRate]
A=0
B=1 ;3
C=2 ;6
D=3 ;4 ;9
E=5 ;7 ;12
[SensorADetectionProb]
A=0 ;1.5km
B=5 ;1.4-1.2km
C=10 ;1.2-1.0
D=20 ;1.0-0.8
E=40 ;0.8-0.5
F=60 ;0.5-0.3
G=80 ;0.3-0.2
H=90 ;>0.1
[SensorBDetectionProb]
A=5 ;1.5km
B=10 ;1.4-1.2km
C=20 ;1.2-1.0
D=40 ;1.0-0.8
E=60 ;0.8-0.5
F=75 ;0.5-0.3
G=90 ;0.3-0.2
H=95 ;>0.1
[SensorCDetectionProb]
A=25 ;1.5km
B=40 ;1.4-1.2km
C=60 ;1.2-1.0
D=80 ;1.0-0.8
E=90 ;0.8-0.5
F=95 ;0.5-0.3
G=100 ;0.3-0.2
H=100 ;>0.1
[Afterburners]
Boost=150
Cost=50
;LockTime millisecs
;LockAngle 1/1000th rad
[SensorsSettingA]
LockTime=2500 ;5000
LockAngle=2500 ;1500
[SensorsSettingB]
LockTime=2000 ;4000
LockAngle=5000 ;3000
[SensorsSettingC]
LockTime=1500
LockAngle=6000 ;5000
;all goodies are %
[BeamGoodies]
Beginner=30 ;70
Experienced=25 ;60
Veteran=15 ;50
Genius=10 ;35
Superhuman=7 ;20
[CloakGoodies]
Beginner=10 ;30
Experienced=8 ;25
Veteran=6 ;20
Genius=5 ;15
Superhuman=3 ;5
[DimJumpGoodies]
Beginner=10
Experienced=5
Veteran=0
Genius=0
Superhuman=0
[EcmGoodies]
Beginner=20 ;30
Experienced=15 ;25
Veteran=12 ;20
Genius=7 ;15
Superhuman=3 ;5
[EngineGoodies]
Beginner=10 ;15
Experienced=7 ;10
Veteran=3 ;5
Genius=1 ;2
Superhuman=0
[FreighterGoodies]
Beginner=45 ;75
Experienced=35 ;65
Veteran=30 ;55
Genius=25 ;45
Superhuman=15 ;30
[MissileGoodies]
Beginner=25 ;60
Experienced=15 ;50
Veteran=10 ;40
Genius=7 ;25
Superhuman=5 ;15
[SensorGoodies]
Beginner=25 ;40
Experienced=20 ;35
Veteran=15 ;30
Genius=10 ;20
Superhuman=5 ;15
[ShieldGoodies]
Beginner=15 ;35
Experienced=12 ;30
Veteran=10 ;25
Genius=7 ;20
Superhuman=5 ;10
[DamageCompGoodies]
Beginner=10 ;15
Experienced=7 ;10
Veteran=3 ;5
Genius=2 ;5
Superhuman=1 ;2
[VCTGoodies]
Beginner=10
Experienced=5
Veteran=0
Genius=0
Superhuman=0
[AlienMessageGoodies]
Beginner=7 ;20
Experienced=7 ;20
Veteran=5 ;20
Genius=5 ;20
Superhuman=4 ;20
[AlienCorpseGoodies]
Beginner=35 ;50
Experienced=35 ;50
Veteran=35 ;50
Genius=35 ;50
Superhuman=35 ;50
[MissionScores]
S0=10
S1=350
S2=250
S3=250
S4=300
S5=350
S6=350
S7=350
S8=350
S9=350
S10=400
S11=450
S12=450
S13=450
S14=450
S15=10
S16=500
S17=750
S18=750
S19=2500
S20=100
S21=-350
S22=-250
S23=-250
S24=-300
S25=-350
S26=-350
S27=-400
S28=-450
S29=500
S30=750
S31=-500
S32=-750
S33=-750
S34=-2500
S35=-100
S36=25
S37=50
S38=125
S39=50
S40=50
S41=150
S42=75
S43=100
S44=250
S45=20
S46=25
S47=20
S48=25
S49=55
S50=25
S51=35
S52=25
S53=50
S54=25
S55=35
S56=25
S57=30
S58=25
S59=45
S60=25
S61=30
S62=25
S63=500
S64=100
S65=75
S66=100
S67=125
S68=100
S69=125
S70=150
S71=75
S72=100
S73=125
S74=200
S75=300
S76=100
S77=100
S78=125
S79=75
S80=90
S81=0
S82=0
S83=0
S84=0
S85=0
S86=0
S87=0
S88=0
S89=0
S90=0
S91=0
S92=0
S93=0
S94=0
S95=0
S96=0
S97=0
S98=0
S99=0
S100=0
S101=0
S102=0
S103=0
S104=0
S105=0
S106=0
S107=0
S108=0
S109=0
S110=0
S111=0
S112=0
S113=0
S114=0
S115=0
S116=0
S117=0
S118=0
S119=0
S120=0
S121=0
S122=0
S123=0
S124=0
S125=0
S126=0
S127=0
S128=0
S129=0
S130=0
S131=0
S132=0
S133=0
S134=0
S135=0
S136=0
S137=0
S138=0
S139=0
S140=0
S141=0
S142=0
S143=0
S144=0
S145=0
S146=0
S147=0
S148=0
S149=0
S150=0
S151=0
S152=0
S153=0
S154=0
S155=0
S156=0
S157=0
S158=0
S159=0
S160=0
S161=0
S162=0
S163=0
S164=0
S165=0
S166=0
S167=0
S168=0
S169=0
S170=0
S171=0
S172=0
S173=0
S174=0
S175=0
S176=0
S177=0
S178=0
S179=0
S180=0
S181=0
S182=0
S183=0
S184=0
S185=0
S186=0
S187=0
S188=0
S189=0
S190=0
S191=0
S192=0
S193=0
S194=0
S195=0
S196=0
S197=0
S198=0
S199=0
S200=0
S201=0
S202=0
S203=0
S204=0
S205=0
S206=0
S207=0
S208=0
S209=0
S210=0
S211=0
S212=0
S213=0
S214=0
S215=0
S216=0
S217=0
S218=0
S219=0
S220=0
S221=0
S222=0
S223=0
S224=0
S225=0
S226=0
S227=0
S228=0
S229=0
S230=0
S231=0
S232=0
S233=0
S234=0
S235=0
S236=0
S237=0
S238=0
S239=0
S240=0
S241=0
S242=0
S243=0
S244=0
S245=0
S246=0
S247=0
S248=0
S249=0
S250=0
S251=0
S252=0
S253=0
S254=0
S255=0